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From | To | Subject | Date/Time | |||
Bigjoe | Computer Whiz | Programing Doors |
February 13, 2006 2:17 AM |
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Re: Programing Doors > Re: Programing Doors > > > Does any one have a good idea to program doors, that are easy. I have no > > programing exp!. So thats tuff. > As far as writing a pure exe file, I couldn't help much there, as I was > wanting to do the same thing. However, here recently, I have started on a > big project for VADV for a door. Technically it is not a door, because a > door actually shrinks out of the BBS software to run. The one I am making > actually uses Virtual Script and interfaces with a standalone EXE file on > another computer on the same network, and instead of running one instance of > the "door" for each node, it runs only one instance for all (up to) 101 nodes > (0 to 100). > What I am writing is a Multi User Dungeon for Virtual Advanced, which, as > with MajorBBS is MajorMUD, this will be called VirtualMUD. It will be the > same idea, and to begin with may look identical to MajorMUD, but in the end, So it looks like you same program in vadv before. I hope it works for you. The best script I think I every made was the Time and Credit bank. Where users can bank and credits or mins they have left for cash witch in turn is added to a bank balance. then they can cash their banked balance for more credits and mins left, Well I user why spends $50.00 from the bank balance can spend it on 10,000 credits. and so on. so they can download and run door games. Bigjoe musicmanmp3.dyndns.org |
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