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From | To | Subject | Date/Time | |||
Prowler | RF BURNS | Re: Royalties??? |
January 25, 1996 9:46 AM * |
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Last time, Rf Burns #2 @1703027*1 said this to Kozmik Katman #1 @1214009: RB#@> This doesn't yet begin to explain why CD-ROMs, which theoretically are RB#@> pirate-proof (at least until CD writers get cheap), are so damned RB#@> expensive. Writing a CD game myself, I can tell you a few things about them. Number one, as much as we'd love it, nothing is pirate proof. There are programs found in the underground that will make your HD look like a CD, and then you can copy the CD and run it (assuming you have a big enough HD to hold that amount of data). CDs themselves are far more expensive to produce than a floppy disk. First it requires that you have a hard drive, for all practical purposes, no larger than 540 megs, or else the CD writer will try to go into compression mode and screw everything up. CD writers are still in the thousands of dollars to buy. Next you need to make up glass masters, at the cost of about $5 each. Floppies skip this stage, and the expense. Then, the actual copying can cost as much as $5 per disk, depending on where you go, and what kind of quantity you order. Floppies cost mere cents. The biggest factor in the cost, though, is the programming involved. If a guy makes a two meg game, sticks it on floppies and charges $10 for it, then why wouldn't someone who's just made a 600 meg game be able to charge $50 for it? By my math, you get off a lot cheaper buying the CD. I know that I'm not allowing my team to put three years into programming over 1 gig worth of a video game just to sell it for $20 each, when someone can spend months programming a couple megs and ask the same price. ... Real Programmers use DEBUG C:\DOSFILES\PROGRAM.EXE |
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